
All information on version changes is in this file.

---------------------Version 1.09-------------------------------------
[Bugfixes]
- Fixed a bug with picking up Danoh's notebook before Danoh joins.


---------------------Version 1.08-------------------------------------
[Bugfixes]
- Fixed a bug with some quests being unfinishable if you beat the game without doing them,
which caused some characters to be unrecruitable in the post-game.
(When you beat the game, Fort Pana Quests 1 and 2 will be concluded and Thank-You Notes given.
If you've already saved in the post-game, the same thing will be done upon loading.)


[Changes]
- Added experience meters to the menu screen.


---------------------Version 1.07-------------------------------------
[Bugfixes]
- Corrected stat growth for the Titan Megaloma.

- Fixed the bottom-right gauge not disappearing when you exit the Eternal Ruins.

- Fixed various issues that could occur when assembling the party to infiltrate the Eternal Ruins.

- Fixed the meter not disappearing when exiting from the Ancient Arena Ruins to the Norma side.

- Fixed soldiers remaining at the foot of the Levis Mountains after beating the main game.

- Fixed a map-related bug.


[Changes]
- As much as doubled the experience earned from the enemies in post-game content.

- You can now use the Meusta Bell in the Eternal Ruins and Witch's Nest to return to the entrance.


---------------------Version 1.06-------------------------------------
[Bugfixes]

- Fixed bug with reinforcing Rainbow Knife.

- Fixed bug with use of Degrade Compass causing DP after battles to lessen.

- Fixed some female characters not being able to equip female-only equipment.

- Fixed bug with bar persisting when leaving the Ancient Arena.

[Changes]

- Slightly reduced strength of enemies.

- After battles (not bosses), the party recovers HP and MP based on Velk's level.


---------------------Version 1.05-------------------------------------
[Bugfixes]

- Fixed a fatal progression bug in Meusta.

- Fixed a bug where Spread Bow could not be reinforced normally.

- Fixed item drop from Fallen.

- Fixed certain characters not being visible when party splits up.

- Fixed added characters not having basic healing powers.

- Fixed mistakes in glossary.

- Fixed a bug with Barbus's reinforcement options.

- Fixed a bug with weather not resetting in some areas.


---------------------Version 1.04-------------------------------------
[Bugfixes]

- Fixed Spirit Megaloma not showing up in Recipes.
(If you've passed the point where you get it, you will automatically get the recipe.)

- Fixed which actions Last Nerve restricts.

- Fixed the effect of level on weapon damage to max out at level 100.

- Fixed equipment that added useless, empty commands when equipped.

- Removed a pointless shopkeeper in Levis.

- Fixed areas where you could get out of bounds in some maps.

- Fixed bug where, if Shena fainted when the market was attacked, you would game over in the following event.

- Fixed bug with level-less chests in Ancient Waterway.

- Fixed typos.

- Added some expressions.
(Planning to add more alongside bugfixes.)

- Fixed other minor issues.

[Changes]

- Boosted the power of some spells.

- Boosted the stats of some sealed items.

- Added a total of three full-screen illustrations by Rina Usui throughout the game.
One of them is for the credits after the post-game scenario.

- After beating the main story and saving, the title screen changes slightly.

- You can recruit an additional four party members after beating the game.

- Added treasure maps.
Consult the Shift button help menu for details.

- You receive Dissolve Points for breaking down equipment.
These can be converted into items at the Ancient Forge.

- Added a new scenario after beating the game.
Mostly targeted at the really-devoted.

- In the new post-game scenario, you can reinforce rare items.

- Pressing Enter will skip the main game's end credits.